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A Short History of the Hadran Empire
Although we can see all around us the ruined evidence of the greatness
of ancients, the ruins are mute as to the details of the history of the Empire that built
them. Historical records, like everything else of importance, were kept primarily at the
capital, and so were destroyed in the Disaster. Therefore our knowledge of ancient Hadrani
history, culture, and society is limited to what we can glean from the often biased and
incomplete records of them in the histories of their neighbors and subject peoples, and
from the occasional precious original document that surfaces in one of the old provinces.
Hadran II founded the city of Hadran, naming it in honor of his father
(and coincidentally in honor of himself). It is not known whether the first emperors gave
their own name to the river, or whether they took the river's name as their own; the
latter seems more likely, since different peoples all across the continent of Avalon have
used the same name for the Hadran river since before imperial times, according to the
Elves.
Hadran II also forged the tool that would be used by several dynasties of emperors to
create and maintain the empire: a standing army, well-trained, disciplined, with the
finest cavalry, unmatched anywhere in the Plains of Hadran. His first campaigns were
against the roving Barbarian tribes that were accustomed to wander freely anywhere they
liked on the plains. Hadran II explained the concept of a national boundary to them in a
particularly pointed and gruesome manner, by drawing the line across the plains in
Barbarian blood.
By the end of his reign, Hadran II had firmly established the
empire's power base around the city. His son, Hadran III, took over an empire and a
people ready for expansion. On his first campaign, he marched west and south, following
the river's course, then south along the Allyarbane woods, meeting little resistance
and incorporating all he found into the empire.
Returning to the capital, the emperor was informed that he had a
daughter: Shordan. From the number of flattering poems and statues that survive from this
time period, it is evident that Hadran III was pleased as punch with his child, and spent
several years enjoying the pleasures of fatherhood in the capital, while simultaneously
setting up some of the social and governmental institutions that retain power in
peoples' minds even up to the present day.
As Shordan grew older, however, the emperor became restless with
civilian life, and set out on another campaign. This time he ventured westwards. He laid
his power over a valley full of the sweetest fruits of the earth, and because of its
sweetness he named the new province Shordan, after his daughter. The river which ran
through the valley now bears that name as well.
Reaching the limits of the navigable portion of the Shordan, Hadran III
sent two detachments north and east. The party sent to the north returned soon, reporting
to no-one's surprise that the area was a wasteland unsuited for habitation by anyone
but savage barbarians. The one sent to the east, however, into the Trackless Wood, never
returned. The fate of these brave warriors is unknown even today.
Hadran returned to the capital and received word of a great new
discovery. Scouts returning from the south reported finding an earthly paradise: the
climate was warm, the crops plentiful, and the local inhabitants no match for Hadrani
military tactics. An expedition was planned, but on the eve of its departure, the emperor
sickened and died permanently, leaving his daughter Shordan to rule.
Anabaxo, in his Chronicles, one of the few surviving early
Hadrani historical works, implies that Shordan's early reign was rough. Several
courtiers thought that the combination of Shordan's young age and excessive pampering
as a child made her a bad choice, and plotted to place various other candidates on the
throne. Shordan, however, proved to be a very able ruler indeed. She made short work of
her opponents, and, according to Anabaxo, forced their spirits to leave Hadran and seek
resurrection at an earth circle outside the Empire.
Shordan I realized that the power of the empire depended on the river
Hadran, which provided transport and irrigation for the imperial heartland. Therefore she
sent two armies: one to find and capture the river Hadran's source, the other to
extend imperial dominion to the river's estuary on the Great Ice Ocean. Shordan
herself took a third army south, in search of the paradise the scouts had reported to her
father.
The Hadran river's estuary turned out to lie in a rather desolate country, with no
threatening inhabitants and nothing of much value to the Empire. So that army established
a few fortresses in strategic points in the Drachenfange Hills and returned. The army sent
to find the source of the river, however, spent nearly a year laboriously hacking their
way through the Trackless Wood, which was trackless even in ancient times, and ended up
south of the Shimmerglen, near present-day Volta. They had lost all communications with
the capital. Reduced to a handful of troops by disease, famine, and goblinoid attacks, the
army built a temporary campsite here. They named this fort after the leader of the army,
Gorm Xandria. Unbeknownst to the remainder of the empire, this hastily erected
fortification eventually grew into a major city.
Meanwhile Shordan herself conquered the lands to the south, pushing out
the barbarians and orcish tribes that lived there. This land truly was a paradise to the
Hadrani: the climate was warmer than any they had experienced, the soil rich and fertile.
Future emperor Hadran IV accompanied the southern campaign. It is said
that while touring the new conquest, Hadran IV pointed to the mountains and hills in the
distance, and asked a local inhabitant what they were called. He responded "Ouachita,
mugi!", which means "Your finger, fool!", but Hadran IV liked the name, and
inscribed the Ouachitamugi mountains on the military maps. To this day, the few remaining
bits of civilization in the area tell stories of the fool king, who named mountains after
his finger.
On returning to her capital, Shordan turned her attention to more
peaceful affairs. She founded the Kidal Makil, an institute for the study of magic, both
terrestrial and celestial. This institute, backed by massive imperial funding, soon became
pre-eminent in magical research. Shordan also realized that the legal and social system
that was sufficient to rule a small kingdom would not do for an empire that spanned
several weeks travel. She codified a new set of laws and social institutions, including
the 3-level system of nobility, on which the government of Hadran is based.
Perhaps the most impressive military campaign in recorded history
occurred not in the first decades, when the empire was in its first flush of expansion,
but during the reign of Empress Lexa II. In 189 H.E., she sent her most trusted general,
Reed Alakbir, to march East to discover, if possible, what had happened to the army of
Gorm Xandria a century before.
After a long march, Alakbir rediscovered the city of Xandria that had
been founded by the remnants of a Hadrani army. Both the inhabitants of the city and
Alakbir's troops were extremely surprised to discover the others' existence. He
sent word back to the empress of what he had found and pressed on to the southeast.
Alakbir's lightning campaign covered a truly staggering amount of
territory in a very short time. From Xandria he marched to Tirgu Oona, conquering anything
in his path. Turning south he roared down the coast of Lake Quentari, over the Mwoonyrr,
and through the lands of the Sarr, where he wintered in the town of Khiva. Leaving a
garrison there, he continued south between the Darkblood mountains and the Shakar Forest,
and over the river Farrlirr.
General Alakbir was finally stopped when a combined force of Sarr and
Elves ambushed him crossing the Gateway river, and Obliterated Alakbir himself. The
leaderless Hadrani troops, who had come to regard their general as invincible, were
demoralized and trickled home or settled in the area.
The conquests of Alakbir marked the high point of the empire in terms
of territory. Most of these reverted to their inhabitants after Alakbir's death. The
greatest beneficiary was Xandria, which was able to assert control over a sizable chunk of
territory that Alakbir had conquered for them.
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Player's Guide
Index
Other Subjects
A Short History of the Hadran Empire
Legends of the Fall
The Terror of the Tower
The Fall and the Aftermath
History of the Twilight Circle
The Ebon Brotherhood and the Silver Falcons
Civilizations after the Hadran Empire
Barnacus
A History of Barnacus
The Shards of Mercy
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