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NERO - Frequently Asked Questions
Questions Most Commonly asked about NERO
- What is a LARP?
- LARP stands for Live Action Role-Playing.
- Live - its not on a computer or on a stage, its real time
- Action - you're expected to be physical, you're not sitting in a chair
- Eole - you may have a persona, or character (or multiple at that) that you will act out
- Playing - its meant to be fun
- What is NERO all about?
- According to the Boston Globe, NERO "blends elements of the
legend of Robin Hood, classical fantasy fiction such as Lord of the Rings, improvisational
theatre, epic of King Arthur, tabletop games like Dungeons and Dragons, Renaissance fair
and maybe a little psychodrama." It's all of these and more. NERO is trying to
recreate the Days of Legends as we would like them to be, not as they actually were. NERO
is new, different and exciting, and therefore hard to categorize.
- How did NERO get started?
- NERO began as a Boston Boy Scout Explorer troop in the late 80's and keeps its scouting ties even
to this day. NERO now has 20+ Active chapters across the country and Canada. Membership in a local
chapter allows your player character to participate in any chapter event world wide.
- What happens on a NERO weekend event?
- When you come to a NERO weekend event at the NERO Chicago site, it is decorated to be a fantasy
medieval town. You will be given a bed in one of the many cabins available. The game will begin Friday
night at about 9 PM. From that point on until the game ends on Sunday afternoon (Monday afternoon on long
weekends) there is no stopping; not for dinner, sleeping, or anything short of an emergency. Adventuring
will be going on around you at all times, and sometimes something as simple as traveling from your cabin
to the tavern can be a matter of life and (game) death.
- What is an Adventure Day?
- Adventure days run from 9 AM to 6 PM. Most of the activities
during the day revolve around finding an adventure (module) for you and you group to
explore. Modules have a definite objective and entry point, you and you 5 friends will
have several encounters along the way that will be necessary for you to achieve your
objective. It sounds simple explained in those terms, but when you are in the middle of
the misty woods with shadowy shapes moving towards you and strange sounds echoing through
the trees, and you are trying to remember what that farmer said a half hour ago down the
trail about how to get through this infernal door, the logic puzzle takes on a very
immediate importance.
- What is the plot like?
- The plot is continuous and ever changing, due partly to
imaginative players. It is open-ended and runs from event to event, so if a plot thread
isn't resolved by the end of the event it will be picked up at the next one. There are
always fearsome monsters lurking both inside and out of the town proper, and plenty of
political intrigue within. Since you will play the same character from event to event,
your own plots will soon interact with others and you will soon be in the thick of things.
- How safe is NERO?
- No one has ever been seriously injured using our padded swords. The worst injuries we have ever
had were caused by people running into trees and tripping over stumps in the dark. Our insurance company
has commented the NERO has had less injuries that a little league softball team. Every NERO event we have
at least one EMT on duty at all times.
- Are there sword fights?
- Lots of them! Using NERO approved padded weapons made from PVC pipe and foam pipe insulation
covered with duct tape and cloth. You will test your swashbuckling skills against the mightiest in
the kingdom at tournaments, or perhaps come to the aid of a wounded friend outnumbered by nasty trolls.
You could even rescue a damsel in distress. Each type of weapon is assigned an amount of damage the
weapon type does. In addition, each person will have a certain amount of "hit points" based on their
skills and type of armor worn. As you attack you call out the amount of damage the swing inflicts (2
normal for a short sword). As you are struck, you subtract the amount by which you have been hit from
you hit points and armor points. When you reach zero you fall unconscious, you better hope there is
someone nearby with a healing spell!
- Is there magic?
- You bet! Merlin himself would be proud. We represent magical spells with small beanbags filled with
birdseed. To cast a spell you say a small phrase (such as "I call forth a magic missile 4" or "I call upon the
earth to cure light wounds 2"), and throw the packet at your target. If you say the words correctly and
hit your target, the spell works. If you miss with either, the spell fails.
- How do you decide what skills my character can have?
- We don't - you do. You "buy" your own skills with
the experience points that you earn for attending events. These skills allow you to
improve your character's abilities. Because each player picks skills based on his or her
own desires, no two characters are alike. Skills include magical spells, alchemy, magical
potion and scroll creation, trap disarming, and various weapon skills.
- How do I earn experience?
- You are automatically given a basic number of XP for each event
based on you current skill level. XP over that amount is represented by game money, and
you can earn that through a variety of methods. You can sell the scrolls and potions you
have made; you can hire yourself out as a bodyguard or door guard at the tavern; you can
entertain at the tavern for tips; you can blackmail somebody-you are limited only by your
imagination (and the game rules).
- How good need my costume be?
- All we ask is that you make an attempt at a costume. It need not
be more than a simple piece of cloth two feet wide and six feet long with a hole cut in
the center. Wear it with a belt around the middle and you have a passable tabard. Don't
wear neon colors, t-shirts, sunglasses and such. Dark colored sweats suits are a good
start. NERO has merchants who can sell you costumes and armor and some will even take
orders.
- How do I write a character history?
- Part of the fun of NERO is creating a history for you character
which will help you to play your character appropriately when confronted with game
situations. You can not start off the game as nobility or with great wealth or magic items
(or with anything else that would place your character above other starting characters),
but other than that you are free to create your own personality.
- Do I have to play a Human?
- The world of NERO is mainly filled with humans, but there are
other races to choose from, including Drae, the mysterious race of dark elves;
Hoblings, peaceful furry little creatures; Sarr - a felinoid race descended from large
hunting cats, and a myriad of others.
- Can I be a monster?
- NPC characters such as monsters and various "travelers"
are directed by the Monster Master. If you wish to play a monster on a weekend, you do not
have to pay to attend (you must be a member of course). In exchange, you play the role you
are assigned.
- What about religion?
- Although religion played a large role in actual medieval life, we
do not wish to offend anyone's beliefs. There is no religion in a NERO game. There are no
fantasy gods or demons, and players are not allowed to create their own.
- How do you do traps?
- Traps are usually electronic in nature. You will have to open the
box (or door) slowly and check for threads or wires or other methods of releasing the
trap. If you are able to cut a string, remove a battery clip, or otherwise prevent the
trap from bussing, ringing, or making a noise, you have disarmed it. The other option is
simply opening the trap....and hoping your friends are not standing too close (insert
nasty Ka-boom here).
- How do you pick a lock?
- Because it is illegal to poses lock picking tools in Illinois we have devised a bead draw system.
Though this may seem simple but it is time consuming, especially when your friends are fighting for
their lives and waiting for you to open the door to save them.
- What's in the Rulebook?
- The 122 page Rulebook lists all the rules and spells you would need for the game. In addition, there
is a Players Guide that has large sections describing the fantasy world your character will live in as well
as sections full of advice on how to play your character and how to best gain experience. You will learn
about the cultures of the various NERO races and countries, how to make a NERO sword, how our pseudo-medieval
society works, what the monsters are like - and the whole thing is full of photos and illustrations. The
Player's Guide can be found on the website and is full of useful history and current information.
- Can I buy the Rulebook without being a member?
- Yes. The book costs ($15), please contact Steve Cecchin for more details
- How much does NERO cost?
- NERO Chicago membership cost is $20 for the year, add $15 if you are purchasing a rule book. This membership
fee pays for the quarterly newsletter, which will keep you abreast of the events scheduled as well as both in and
out of game information. Event prices for PCing can be found on the Schedule page, while NPCing is always free.
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